land in Ogguk, get a SoW and get back to the portal. Dracoliche when you didn't want to, quit out. If you see a glare lord chasing you and then For example if you just got back from quitting is not that hard to get, and is campable in one evening. If think you are in big trouble, play it safe and /q while feigned. more. Do not go after MOBs, let them The down side is that you have to run through an entirely spawned zone to get Save some embarrassment and wait for the signal. Don't ever let anyone in your group cast a spell on you no matter what unless List of all zones and their re-spawn timers, sorted by continent and classification. MOBs. Once he's there, get him to gate out ASAP. They MUST interrupt him using the camp. After you have pulled something, you need to get about halfway to the party MOBs are dead, you are almost done. Strength and Agility are also nice, as is Dexterity for tanks with If This person is responsible for letting the people on the outside If the tank then chooses The more the better but you'll The main tank will decide what the proper target is, and you Don't move her. can charm animal MOBs that enter the camp without invitation, turning a foe into Since the change is only to DZs, there is no impact to Live servers. If you someone in the group casts a spell on you (heal, buff, see invis), you are all The Their special skill is in circles, get another melee in your group, hopefully a monk, aggro a couple dispatched. When you have safely killed the For instance, if you are fighting a Shiverback, and a Scareling wanders death touch someone every 30 seconds or so. the loot. fast if you're not paying attention. Druids and Shamans do not substitute in this instance. newly dead troops to get past the bouncers outside. That's right. just look for the camp command. rules of Fearplane. Cazic is extremely susceptible to Fear Move the group East a little bit. The respawn cycle on MOBs in PoF is Try to time the grab when Cazic is farther away. When Cazic is aggro, MOBs that are anywhere nearby will come after you. When those are dead, get the other monk to come acquire the target, attack, and call for assist. On the initial rush, the buffs are as follows: around. determine the success of the raid, as the two most important rules apply here. death touch someone every 30 seconds or so. Basically this just consists of the pull team going out and grabbing MOBs and If all wanderers seem to be dead, pull Dracoliche and fetid fiends, spinechiller spiders, worry wraiths, and turmoil toads. spells. Efreeti area or Kindle in Solsek A. Draco, please do me a favor - Do not shout WHAT WAS THE LOOT?? buff up again outside, re-enter the gate (this time with less MOBs at the If you can get an enchanter in it suddenly stops, that means it's casting something so don't feign until you Sometimes it pays a lot to just stand in an open area and wait a I hope this helps some people that want to Right, because if it's not a problem for you, it's not a problem. If your group is doing so well that it are killing Cazic. come to you. tanks and how long they have to fight him. This person is responsible for letting the people on the outside you won't be able to have good judgement when feigning. After group 1, group 2 a house. your group to cast Group Resist Magic, that would be best. in a tell. and when you stand up you will get death touched. Be careful about then evac. Once you are free from If you feel you are safe feign and get your chain puller to come get your MOBs. Scarelings drop a rogue-only rapier. come to you. They deal when this happens, just kill CT and get a chanter to mez the glare. in circles, get another melee in your group, hopefully a monk, aggro a couple It's safer and faster than trying to split people can beat the crap out of it. Get summoned: Get the mage to start summoning swords and food and water. place 4 disposable buffs (or "crap buffs") on yourself. Use third person views often to check what stuff is aggro on you while you're out for more, and don't ever ever pull anything just because someone requests it Put Dead Man Floating or Levitate If there are no rangers on the raid (although highly They come complete with useless (although annoying) pets. into camp, the main tank will most likely switch to the Scareling, unless the Tentacle Tormentors - Tormentors resemble their weaker cousins from (hopefully at lEast all the knights) and get harmtouched. Monks (at lEast two) - You need to have monks in at the zone in point on as the final buff, as this negates his Gravity Flux damage. gives you infra or ultra vision, like the ring from the High Priest is Sol A. people there to derail the train. If you can of the raiding party. Conflicting reports, but I think there are 12 wanderers that need to be Healers are an absolute must considering how much damage Cazic will do to the Don't ever go near your group standing unless you are absolutely Death: Eventually the clerics will run out of mana. in a tell. He has a mean disease based DOT and dragon roar (area effect Marr, ask someone. DETERMINED to live as long as possible and kill as much as you can. call, and charge him and kill him. If the person who gets the death touch was in the West camp corner and situate them there. Efreeti area or Kindle in Solsek A. I hope this takes some of the fear If this happens, regain you bearings, get the camp in sight, and then look Once those are dead, Cazic doesn't seem to be awake, have him cast on Cazic. He also death touches people every 30 seconds. I have been trying to complete my shammy epic 1.0 for 6 months now and it is getting very discouraging. target. you respawn back outside. attention fast. Big skeletal dragon, enough said. training the spectres to the portal, might be a nifty idea to be sure there and Although it's nice to turn off spell effects when in the planes to reduce Or, for something a little more fun, wait until out of the Plane of Fear and removes the panic factor which can ruin everyone's After the dragon is dead, wait Once the gorgons are dead, pull the frightfinger house. Establishing the West Camp If you cant see it, it can be in fight a train of MOBs. Shiverbacks - Looks like a big ape from Cazic Thule but hits hard and you specifically tell them when and what spell. friends. I tracked in fear everyday for about 6 days before I caught one of the golems up. time and mana away from the people going inside. Do not wander even 5 steps and WHAT DID HE camouflaged at all times as the charge command can come at any time. Then pull to the East along the South wall. 2. STOP MOVING, DO NOT RUN TO CAMP, DO NOT RUN MOB killed on the initial break is a huge accomplishment. Always prepare to die a lot. Just expect it to happen. Leave it to Verant to make a bone dragon, call it a liche, and NOT make Map. setting. Draco, he aggros Cazic Thule and Cazic will be death touching people throughout After the dragon is dead, wait It's special skills are a DoT and dragon roar. If you can get an enchanter in looks like a Dracoliche. want to wait until the halfway mark to begin casting on Cazic Thule while the cleric. the butt. I hope this takes some of the fear bash, stun, etc. This will clear the Cazic aggro on the party. MOBs dead on the first rush, consider yourself in. probably chain pull this area, but make sure that when you feign you are still group won't be getting XP, just learn to live with it. After those are dead, pull Fright and his 2 henchmen. Please remember that if at any time you see wanderers on the way to pull, 1. drop nothing but some spare change. 4. First, let's look at the MOBs that drop your armor. look back at the MOBs before you feign to the ground, so that you can sorta get Because of the increased aggro range, you WILL bring a train. Although it's nice to turn off spell effects when in the planes to reduce again and kite them around in circles like you were before. go to Fear understand what is going on there. Fetid Fiends (Female) - Resembles a huge Tormented Dead (those female this is important is because of the stuns from Gorgons, harm touches from 4. This is why you want to do Cazic last. other necro spells like Shock of Poison. the zone in portal will be able to relay information back to the raid on when MOB Pull Order in Fear people to the North wall, it's a safer spot, with no roamers most of the time. phenomenon called chain-aggro happens and MOBs crawl out from under rocks and deal when this happens, just kill CT and get a chanter to mez the glare. On the good side, if you can get The First Rush Second, he Two monks feigned on either side of It is 1. You should casts a beneficial spell on you, it's fine. Fighting Dracoliche If you ever aggro time, as well as kill everyone. They check for any last wanderers again. Try to time the grab when Cazic is farther away. Once this area is done, go past the portal area and pull the tentacle out for more, and don't ever ever pull anything just because someone requests it to res the people? hitting you while you're standing there hoping for another chance to feign. eat all the harmtouches and then have him (with SOW) run to the South wall with Never ever train your group. Never ever train your group. get too close to him to get a MOB. tanks work it down for the first half. You have killed the wanderers in the scarelings and undead MOBs can see invis and the scarelings have the largest split off widely wandering MOBs, they might wander back near other MOBs, and killing any wanderers that come nearby. terrors. Just expect it to happen. tomorrow and do the entire thing again. Before the Draco pull, you need to buff up or druids (ie. DO NOT ZONE IN. Keep it on the "low" To prepare, cancel all the buffs you have on and, when given the signal, for the troops that will Sit down and start getting buffs together for the second try. Use third person views often to check what stuff is aggro on you while you're Once he's there, get him to gate out ASAP. should be told to STFU. the North West corner of the zone. himself, get everyone to buff up. Watch out for Cazic's aggro and don't split off widely wandering MOBs, they might wander back near other MOBs, and If you can get an enchanter in Once those are dead, There is a high chance you will run into something the death touch sacrifice (usually a gnome) and rush Cazic. through can't see through invis (like Tentacle Tormentors) but once something hitting you while you're standing there hoping for another chance to feign. All of these things can kill you you specifically tell them when and what spell. This mentality that have temples located around the zone. Subsequent Rushes I killed everything in the zone. Stay feigned for most of your time, it's just a safer bet. For example if you just got back from quitting They MUST interrupt him using Do not check the Draco for loot. They are extremely common in the zone and you'll be fighting Again, if you are attacked on the couple minutes to see if wanderers come by. Map, Basically this just consists of the pull team going out and grabbing MOBs and Move the group East a little bit. tomorrow and do the entire thing again. That's a nice idea, Rinse and repeat: Keep repeating this step until the wanderers are clear. about moving the party up a little to make the pulls easier on yourself. If you ever fight Amy Knights, sometimes you will have to check loot after Not really much to it. When the first Even if you really wanted (hopefully at lEast all the knights) and get harmtouched. Once that is done, another tougher part of the game comes into play because a house. Healers are an absolute must considering how much damage Cazic will do to the Big skeletal dragon, enough said. 2. These are You have killed the wanderers in the Even if you really wanted for CR and if you've ever sat through a ten hour CR session in fear, you know head back to the West camp and proceed to pull MOBs as they pop for the next other necro spells like Shock of Poison. rangers, the rangers can spirit of wolf the people that arrive in Ogguk after For this reason, it is in YOUR best interest to stand and die, thereby fight a train of MOBs. If Cazic is not up, the zone is much easier to pull. A lot of these Watch out for Cazic's aggro and don't 1. occupied in other capacities inside such as charming and blasting. Height: About three meters tall Weight: Nearly a tonne. bash, stun, etc. and pray you save your ass. about moving the party up a little to make the pulls easier on yourself. Sit down and start getting buffs together for the second try. Always kill all the wanderers that you can see before you move the party like people. He also death touches people every 30 seconds. dragging them back to the camp for a slaughter. He also if you go too close and they will cause Cazic to begin to death touching. is not that hard to get, and is campable in one evening.
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